<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>spincad's CGPortoflio Gallery</title>
<link>http://spincad.cgsociety.org/gallery/</link>
<description>spincad's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Samus Aran metroid 2</title>
	<link>http://spincad.cgsociety.org/gallery/624466</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g22/209022/209022_1223680820_small.jpg"><br><br>111008<br />
final renders coming when It's ready, for now just the banner is updated as a bit of a tease. <br />
I updated with the last public render from the 28908<br />
<br />
<br />
Story<br />
<br />
The Aim was to make something original and interesting involving interest of metroid whilst improving rhino skills.Its not much fun making something thats already been done.<br />
only references used were the instruction manual box and official artwork from the time of release. These can be found at the metroid database website or buy a copy of metroid 2 with the manual.<br />
There was no inspiration used from the other games including super metroid and the prime series. Relations are coincidental.<br />
There is a huge amount of problem solving work involved. Most notable 2d to 3d translation/s include the floating of the helmet, opening of the back of calves area upper chest area blends to back .and having the upper leg able to recess into the back of the calves adding much better aesthetic and function.<br />
The proportions are very different to human proportions most notably the widening of the shoulders and spacing of the legs. However it is assumed it is much more humanlike than the prime series armour. Im sure the armour would not fit if scaled to average human size<br />
it is also noted that this version of samus the armour appears less bloated than the super metroid and zero mission suits.The armour is much more sleek looking in areas. Those games apear most simular to me.<br />
The orange parts of armour appear to reinforce the suit perhaps this is why it's called the barrier suit in the manual.but some areas it appears that the original parts were taken away so these pieces would fit. most noticable in the upper arm.<br />
The armour appears very rigid and impractical but it appears to be designed to flex particularly in the areas of the chest and back areas. It almost looks like there is weight on these pieces already causing them to flex/bulge.<br />
<br />
<br />
]]>
	</description>
	<pubDate>Wed, 23 Apr 2008 21:58:22 +0000</pubDate>
	</item>
	<item>
	<title>Ducati Triple Eight</title>
	<link>http://spincad.cgsociety.org/gallery/674782</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/209022/209022_1221881275_small.jpg"><br><br>I made this bike over two years ago but only added details and started renders recently. Guess the main reason was, I was not satisfied with the flamingo raytrace renders before and wanted to progress my vray skills.Also It can be fun going back to old models . <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
It's designed as a low profile racing bike. I based much of the appearance from formula one, ducati and a little inspiration from the 'akira' movie<br />
<br />
The Steering mechanism is difficult to describe , But think of the handgrip parts as extensions of your arms to pivot the wheel left and right aided by power steering. whilst there being two lower forks to help with stability and rigidity.<br />
Although It looks like the visor is eye level with the rider,the riders' head is actually above the top part of the seat and can view the front wheel .The fairing appears as an arc shape over the front wheel.<br />
The chassis is designed to 'flex' but is aided by suspension via a hidden pivot point in the centre of the carbon fibre arc. This is why the carbon fibre cover is bolted to one side and not both, to allow movement.<br />
The rear wheel is fixed on the other side.<br />
The front wheel is actually hubless but could be made the standard way if needed.<br />
The rider has a lap belt and shoulder belts making it 4 points but The shoulder belts should be able to rise out of the fairing for taller people.<br />
The tachometer and revs are actually near the bottom of the visor not in front of the seat.<br />
The headlamps are located just infront of the mudguards but i may mount them on the forks instead.<br />
<br />
I rendered it out using Vray inside Rhino with QMC settings. A little postwork was done with photoshop as the colours and levels change when saved out of rhino. Also there is a light mist added.<br />
<br />
If i get time I may render out the front but I think I'm better off finishing my other models first.<br />
<br />
Hope you guys like It !<br />
]]>
	</description>
	<pubDate>Sun, 14 Sep 2008 09:07:41 +0000</pubDate>
	</item>
	<item>
	<title>Enzo spider concept</title>
	<link>http://spincad.cgsociety.org/gallery/370722</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/209022/209022_1220864576_small.jpg"><br><br><br />
<br />
Story<br />
I first started this model june 2004 and it has undergone a lot of work, but considering how slowly I work. It was my first serious Rhino3D model and was remodelled 4 times because I was unsatisfied with the proportions in each version, and as I built my modelling skills up it improved to a point i was happy with.Sadly the renderer i was using was flamingo raytrace and I couldnt seem to get the renders to a level I was happy with. So the artwork you see here is a paintover of the clay model , for which i used microsoft expression studio(formerly acrylic) and then adobe illustrator.<br />
<br />
The concept for the spider version of the enzo includes- <br />
<br />
Lower profile rims<br />
Redesigned engine covering <br />
Door fixings<br />
Roll bar<br />
Changed body flow from the mirrors to the rollbar.<br />
]]>
	</description>
	<pubDate>Fri, 16 Jun 2006 09:06:28 +0000</pubDate>
	</item>
	<item>
	<title>Gallardo SV</title>
	<link>http://spincad.cgsociety.org/gallery/357216</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/209022/209022_1156058851_small.jpg"><br><br>11108.<br />
Changed the version name back to sv as the real gallardo sv doesnt look a reality. I don't think i will finish modelling this one,  so a paintover like on the ferrari enzo I did seems in order if i can keep the advertisment feel.  Given a rethink, the aim was to show a new concept  not so much a render of a gallardo, all things considered. I think that is where the strong point is and what will keep me motivated to work on it.<br />
<br />
<br />
Story<br />
Ive been working on this concept for a gallardo SV since december 05 using rhino3d and Photoshop CS2. ed. <br />
I am aiming for a lamborghini advertisement impression.<br />
.<br />
Differences include:<br />
*wheels <br />
*The doors are scissor instead of normal including mods to the top and split lines and a divider on the window.<br />
*Now has led foglights on front bumper<br />
*Projector headlights .<br />
*Back engine cover has different style.<br />
*Buttreses for rear engine now open up<br />
*italdesign lemans spoiler<br />
*rear lights<br />
<br />
Image above was done 20 aug 06 with flamingo raytrace and photoshop<br />
<br />
sketches  14 sep 2007<br />
<img src="http://i100.photobucket.com/albums/m34/spincad/gallardox2.jpg" border="0" alt="" /><br />
5 sep, 2007<br />
<img src="http://i100.photobucket.com/albums/m34/spincad/gallardox1.jpg" border="0" alt="" /><br />
<br />
<br />
<br />
]]>
	</description>
	<pubDate>Sun, 14 May 2006 01:47:40 +0000</pubDate>
	</item>
	<item>
	<title>Maglite mini</title>
	<link>http://spincad.cgsociety.org/gallery/462637</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/209022/209022_1171259346_small.jpg"><br><br>I made the Maglite mini AA in solidworks as part of my product design course, taking around 6 months on and off to model ALL the parts inside and out. It started off as a personal project then later became a major work. I also modelled the case and tray.<br />
Funny thing was the maglite didnt work after I took it apart! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
-<br />
<br />
There was 1 main assembly and  6 sub assemblies containing 31 parts (excluding copies.) also includes a sheet metal part.<br />
The case assembly was 2 complex parts and the 1 tray part.<br />
All the parts were fully constrained -<br />
<br />
There was many unnesscessary stuff modelled to further my skill + level of detail such as the bulbs insides, battery insides, screw threads, text on the case and the nurling on the outside of the body .<br />
<br />
-<br />
 Also i produced a set of working drawings but havent had the time to put every single dimension and do every single drawing yet so i will post examples later...<br />
Finaly for the render not surprising that it had the least time spent on it due to deadlines,however it was first exported from solidworks to rhino then rendered with vray. The nurling and text details although modelled were simplified with a bump map so the render would be a LOT faster. Postwork was done in photoshop.<br />
<br />
-<br />
In future if i have time i will do the animation in solidworks animator.  <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<img src="http://i100.photobucket.com/albums/m34/spincad/portfolio/maglite-wiresweb.jpg" border="0" alt="" /><br />
<br />
2nd sweep on knurling is supressed<br />
<br />
]]>
	</description>
	<pubDate>Mon, 12 Feb 2007 05:45:27 +0000</pubDate>
	</item>
	<item>
	<title>Lamborghini diablo</title>
	<link>http://spincad.cgsociety.org/gallery/336987</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/209022/209022_1145103929_small.jpg"><br><br><br />
This is the second car I made in rhino 3d. Naturally I enjoy supercars as a scuplture, and lamborghini and ferrari in particular.<br />
I went for an appearance of minimal light, maximum impact. The model was rendered with treefrog render with fluro tube environment mapping- which makes the render look very unusual. But i didn't want to acheive realism so i was happy with the illustrated look.  The wheels are imported from a flamingo render. The lightning was from a photo. <br />
I went over some of the very dark lines from the raw render with microsoft acrylic to get more definition and stylisation <br />
]]>
	</description>
	<pubDate>Mon, 27 Mar 2006 08:11:11 +0000</pubDate>
	</item>
</channel>
</rss>
